Intellectual history and cultural criticism always teeters on the brink of totalism. So it was when Christopher Hitchens was forced to defend the hyperbolic subtitle of God Is Not Great: How Religion Poisons Everything. The complaint was always the same: everything, really? Or when Neil Postman downplayed the early tremors of the internet in his 1985 Amusing Ourselves to Death. Email couldn’t be anything more than another movement towards entertainment and celebrity. So it is no surprise that Kurt Andersen’s Fantasyland: How America Went Wrong: A 500-Year History is open to similar charges.
Andersen’s thesis is easily digestible: we built a country on fantasies. From the earliest charismatic stirrings of the Puritans to the patent medicines of the 19th century, through to the counterculture of the 1960s, and now with an incoherent insult comedian and showman as president, America has thrived on inventing wild, fantastical narratives that coalesce into movements. Andersen’s detailed analysis is breathtaking as he pulls together everything from linguistic drift to the psychology of magical thinking to justify his thesis.
Yet his thesis might be too narrow. It is not a uniquely American phenomenon. When Andersen mentions cosplay, he fails to identify its Japanese contributions, including the word itself. In the California Gold Rush, he sees economic fantasies driving a generation to unmoor themselves from their merely average lives. Yet the conquistadores had sought to enrich themselves, God, and country while Americans were forming their shining cities on hills. And in mid-19th-century Europe, while the Americans panned in the Sierra, romanticism was throwing off the oppressive yoke of Enlightenment rationality as the West became increasingly exposed to enigmatic Asian cultures. By the 20th century, Weimar Berlin was a hotbed of cultural fantasies that dovetailed with the rise of Nazism and a fantastical theory of race, German volk culture, and Indo-European mysticism.… Read the rest

The simulation hypothesis is perhaps a bit more interesting than how to add clusters of neural network nodes to do a simple reference resolution task, but it is also less testable. This is the nature of big questions since they would otherwise have been resolved by now. Nevertheless, some theory and experimental analysis has been undertaken for the question of whether or not we are living in a simulation, all based on an assumption that the strangeness of quantum and relativistic realities might be a result of limited computing power in the grand simulator machine. For instance, in a virtual reality game, only the walls that you, as a player, can see need to be calculated and rendered. The other walls that are out of sight exist only as a virtual map in the computer’s memory or persisted to longer-term storage. Likewise, the behavior of virtual microscopic phenomena need not be calculated insofar as the macroscopic results can be rendered, like the fire patterns in a virtual torch.



